fr info.
Basics
NAME: Leopold Fitz AGE: 33 NATIONALITY: Rifter (Scottish) RACE: Human OCCUPATION: Engineer (?) TITLE/RANK: N/A |
HEIGHT: 5'8" BUILD: Average HAIR: Light Brown EYES: Blue SKIN: Pale BEARING: Judgmental |
DISTINGUISHING FEATURES: No notable physical features. Wears his wedding ring 24/7. |
Status
DIVISION: N/A
PROJECTS: N/A
TBA
Reputation
Rifter, very fussy/grumpy.
Hooks
Big time here for any kind of research or pseudo-science, maybe some wacky experiments. Will be very focused on figuring out the Rifts and trying to leave, but will still be a team player and want to help Riftwatch/Thedas. Also here for emotional bonding, he's a very solid and empathetic pal when he's had a nap.
(no subject)
PLAYER
Name: Melissa
Age: 18+
Contact: PM or awarewolf on plurk
Other Characters: Caspar, Lukas
Interests: Being judgmental and doing nerd stuff with rifts/magic.
CHARACTER
Name: Leopold James Fitz
Canon/OC: Agents of SHIELD/MCU
Canon Point: Season 6, Episode 9
Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Age: 32
Canon World
The expanded Marvel Cinematic Universe, which is set in the modern day and includes all kinds of high-tech superhero science and ancient alien artifacts. The setting's history is roughly comparable to ours with a few major exceptions: superpowers and aliens, and the existence of SHIELD (the very heroic organization committed to protecting Earth from superpowers and aliens) and HYDRA (a very ancient and evil organization that briefly ran parallel to the Nazi party). As of Fitz' canon point, it's been revealed that HYDRA infiltrated SHIELD a long time ago, and SHIELD's organization and reputation have both been thoroughly dragged through the mud. It's making a gradual recovery, but it's far more clandestine than it had been in its heyday.
Some technology/"magic" that's been encountered in the setting includes: different dimensions, time travel, sentient AI, soothsayers, evil alien possession, an actual wizard, some rocks that control all of space and time or something, etc. It's Outback Steakhouse rules in the MCU baybee
History
@ the wiki
- Was a very smart wee lad and was recruited to SHIELD Academy and got several degrees or whatever before he was [some impressive age].
- Met Jemma Simmons at SHIELD Academy and became hopelessly devoted to her, signed up for field missions at her encouragement.
- Joined Phil Coulson's team, had lots of good times and lots of really traumatic times, some of the big ones being:
- Betrayed by his buddy, Grant Ward, who tried and narrowly failed to murder him. Gave Fitz brain damage that he's slowly and steadily recovered from.
- Misguidedly helped perfect the Life Model Decoy (LMD) prototypes, resulting in full AI life that went a little evil and imprisoned Fitz and other agents in a knockoff Matrix called the Framework. This gave Fitz an AU life that included his (previously mostly absent) abusive father. He became a HYDRA leader and committed lots of murder.
- Post-Framework Fitz feels very guilty and now has 2 lives worth of memories and conditioning stuck in his head. Tries to turn himself in for science crimes, but before he can his team is kidnapped and taken to the future (without him).
- He spends some time in SHIELD jail being interrogated before his pal breaks him out. Chasing down leads on his team's disappearance leads to the revelation of cool time aliens and time travel, and he decides to find his team by doing time travel the old-fashioned way: freezing yourself and waking up 70+ years later.
- He does this, and in one timeline he wakes up, rescues his friends, has a massive psychotic breakdown and goes very Mad Scientist/HYDRA leader, and then dies tragically while doing hero stuff. But he helps the team get back to the present time and saves the world, breaking a time loop and deleting the future they'd traveled to. That means that present Fitz, who just popsicled himself to head to that future, is now floating aimlessly in space.
- In the new timeline, popsicle Fitz' ship is attacked by a mysterious enemy and he and his time traveling alien buddy are forced to go on the run. Fitz spends the next year hopping planets and ships trying not to get caught, hoping to eventually get frozen again so he can get back to saving his team. They don't need saving anymore, but he hasn't gotten the memo.
- Space hijinks ensue, he's finally reunited with Jemma, he proposes. Then he finds out a) he already proposed once, b) he died, and c) Coulson died. Distant d) he has a grandson who is an adult man. Still processing!!
Personality
Loyal. Fitz is disgustingly loyal. He'll do anything for the people he loves, which sounds very nice — and usually is, as long as the people he loves aren't the type to ask too much or for the wrong things. The show has explored this theme plenty, starting with his anger at and refusal to accept Ward's betrayal. Later, when he's pulled into a Matrix-style AU, his devotion to terrible people drives him to commit (and justify) a whole lot of awful, including human experimentation and cold-blooded murder. The positives are, of course, that he's a very good person to have on your side. He's willing to cross time and space to help out his pals.
Ambitious. An academic at heart, Fitz' curiosity and passion for discovery makes him an asset to any project or team. He's a quick learner and a self-hating over-achiever, which always yields stellar results. While he's generally got a very strong moral compass, he does have a habit of getting carried away — he isn't a total mad scientist, but he's had his moments. This bleeds into his approach to missions, too, and he'll sometimes tackle them with an objectivity and determination that irks his teammates. To be clear, his empathy's still very powerful and intact, and he'll fall apart over hard decisions, but he believes someone has to make them.
Stressed. Fitz takes on way too much. Some of this is the result of messy circumstances and being the only person with the skills to get the job done, but it's been pushed to a boiling point by his desire to seek approval and prove his own worth. His upbringing instilled a hefty dose of insecurity that's shaped a lot of his motivations and relationships. Fitz holds himself to impossible expectations in just about everything, and while he's enough of a genius to somehow meet the mark surprisingly often, it isn't healthy or sustainable; he's always just shy of a meltdown, and he can be very irritable and short-tempered on account of it.
Emotional. Good side: very empathetic, able to sympathize with almost anyone. Bad side: able to sympathize with people who probably don't deserve it, can sometimes let his emotions do the steering. He's an open book in relationships, too willing to care and too willing to trust. He'd go miles out of his way to help a stranger. That said, things have changed a bit post-Framework; while the empathy is still natural, he's also been conditioned to be ruthless regarding perceived threats or morally tough decisions. Also, less dramatically, he is very tired and grumpy and can be a real dick in casual interactions.
Strengths & Weaknesses
Very good at science and other brain stuff (picking up new languages and systems, etc). Also has advanced combat training and is above average with firearms and hand-to-hand, but it isn't his focus and he's very small and in like, Decent shape at best.
Arrival Inventory
- Plainclothes (blue button-down shirt, slacks, etc).
- If his dream is about being dead can the body bag come with??
Fit
Would love to science some magic, good at adapting to new settings. Also very mission-oriented so he'd be motivated to start projects and do tests and look for answers. When he isn't being a prickly old man he's very sensitive and accepting of anyone and everyone, so it'd also be fun to dig into Thedas politics and interact with people from different worlds.
SAMPLES
TDM top level with log + crystal threads.